Here it is, the dark side of video games. I figured you can't have yin without yang, and if you know what you hate and avoid it, you'll end up finding more of what you like. Plus, it's always awesome when you think of a way to keep a forum alive
I'm sorry if I use FFXIII a lot here, it's just that it's one of the games that I've spent the most time with recently. I am a little harsh towards it, but keep in mind that I love it and will cherish it always.
The Dark Side of Games:I hate linear games. Well, maybe hate is a strong word, since I do enjoy FFXIII to some extent, but I find it aggravating when you are set on a certain path with no other option but to walk down it, fight the monsters that are always going to be at certain points, and end up too weak to defeat the big bad boss at the end, resulting in you having to go back and forth on this line in order to max your level and have a 50/50 chance at victory during round two. FFXIII takes this to a whole new level by not only setting you on a linear path, but by limiting how strong your characters can be during certain stages of the game, and even forcing you to use certain teams during a majority of the game. I find this type of limitations to be very trying to the gamer, leading to very fast burnout rates on the game.
This leads me to my next peeve, which was kind of addressed in my first post: I hate annoying characters. Going back to FFXIII, there are some characters in there that generally piss off everyone that plays the game. Again, refer back to the Jar-Jar effect from my first post. For example, these characters are either trying to fit into a role that they really shouldn't, like that one emo kid trying to be a bad-ass murderer with a boomerang one minute and then all of a sudden is the "voice of reason" for the entire party, or having such an annoying voice that you keep them out of your party just so that you don't have to hear whatever catchphrase they spew out whenever they score a critical hit.
While I'm bashing on FFXIII, I might as well address the soundtrack. Man, they really messed up the music on this one. It's hard to believe that any final fantasy game would ever be able to do it, but here we are. When a slow song is playing during a fight scene, you think, "oh, this must be a dramatic fight." That's understandable, and draws out a good plot line and highlights the significance of key battles. However, when you take that same song, speed it up a bit, and maybe add a very slight variation and play it whenever you feel like it, doing slight remixes every couple of chapters or so, then the music quickly becomes pretty boring. There have been some instances when I would mute the television and play something from my iPod instead (and laugh when it ended up being music from a different final fantasy game... good times). Obviously, this is not good; the music is there to make the game more enjoyable, make even grinding and walking around the world map have some excitement or atmosphere, NOT to scare you away from the game for fear of having a song stuck in your head for all eternity.